OP∙Position

 

A PyroMyth game for 2-3 players.

 

 

 

Required materials:       1Checker/Chess board

                                    8 Red Checkers

                                    8 Black Checkers

                                    1 Standard 6 sided die (An oversized die works best)

                                    24 Markers (Pennies or Bingo chips work nicely)

 

Object/Goal:     Capture 4 Checkers of one color or 6 checkers total.

 

Getting set up: First determine the player order by rolling the die; The highest value going first, the second highest going second and so on. If there is a tie between any of the players everyone re-rolls their die to determine the starting order. Once the play order is determined place the die at the intersection at the center of the board with the six faces up and the 4 pointing to the top of the board. Place checkers as shown in diagram a.

 

 

 

 

 

 

How to Play:     On a players turn they first must move a checker if a legal move is available. Red checkers move clockwise and black checkers move counter clockwise along the outer ring of the board. The checkers are moved the value that is displayed face up on the die following these further conditions.

 

1.      A checker may not capture a checker of its own color. Captures are made by landing on an occupied square.

2.      A checker may only pass over a checker of its own color unless a capture is made.

3.      If a capture is made the player may but is not obligated to move the same checker as long as it captures another piece.

 

The second part of a players turn requires them to move the die within the confines of the center board. The center board is the 5x5 grid that makes made up by the cross points. The die moves from one point to any empty adjacent point that is not diagonal by tipping the die over one face then placing a marker on the point it previously occupied (example: from the starting position in diagram a. tip the die over towards the top of the board onto the cross point resulting in a 3., see Diagram b) If no move is available the player must remove one marker from the board as their move.